Common components (e.g. <div>)
All built-in browser components, such as <div>, support some common props and events.
- Reference - Common components (e.g. <div>)
- refcallback function
- React event object
- AnimationEventhandler function
- ClipboardEventhandler function
- CompositionEventhandler function
- DragEventhandler function
- FocusEventhandler function
- Eventhandler function
- InputEventhandler function
- KeyboardEventhandler function
- MouseEventhandler function
- PointerEventhandler function
- TouchEventhandler function
- TransitionEventhandler function
- UIEventhandler function
- WheelEventhandler function
 
- Common components (e.g. 
- Usage
Reference
Common components (e.g. <div>) 
<div className="wrapper">Some content</div>Props
These special React props are supported for all built-in components:
- 
children: A React node (an element, a string, a number, a portal, an empty node likenull,undefinedand booleans, or an array of other React nodes). Specifies the content inside the component. When you use JSX, you will usually specify thechildrenprop implicitly by nesting tags like<div><span /></div>.
- 
dangerouslySetInnerHTML: An object of the form{ __html: '<p>some html</p>' }with a raw HTML string inside. Overrides theinnerHTMLproperty of the DOM node and displays the passed HTML inside. This should be used with extreme caution! If the HTML inside isn’t trusted (for example, if it’s based on user data), you risk introducing an XSS vulnerability. Read more about usingdangerouslySetInnerHTML.
- 
ref: A ref object fromuseReforcreateRef, or arefcallback function, or a string for legacy refs. Your ref will be filled with the DOM element for this node. Read more about manipulating the DOM with refs.
- 
suppressContentEditableWarning: A boolean. Iftrue, suppresses the warning that React shows for elements that both havechildrenandcontentEditable={true}(which normally do not work together). Use this if you’re building a text input library that manages thecontentEditablecontent manually.
- 
suppressHydrationWarning: A boolean. If you use server rendering, normally there is a warning when the server and the client render different content. In some rare cases (like timestamps), it is very hard or impossible to guarantee an exact match. If you setsuppressHydrationWarningtotrue, React will not warn you about mismatches in the attributes and the content of that element. It only works one level deep, and is intended to be used as an escape hatch. Don’t overuse it. Read about suppressing hydration errors.
- 
style: An object with CSS styles, for example{ fontWeight: 'bold', margin: 20 }. Similarly to the DOMstyleproperty, the CSS property names need to be written ascamelCase, for examplefontWeightinstead offont-weight. You can pass strings or numbers as values. If you pass a number, likewidth: 100, React will automatically appendpx(“pixels”) to the value unless it’s a unitless property. We recommend usingstyleonly for dynamic styles where you don’t know the style values ahead of time. In other cases, applying plain CSS classes withclassNameis more efficient. Read more aboutclassNameandstyle.
These standard DOM props are also supported for all built-in components:
- accessKey: A string. Specifies a keyboard shortcut for the element. Not generally recommended.
- aria-*: ARIA attributes let you specify the accessibility tree information for this element. See ARIA attributes for a complete reference. In React, all ARIA attribute names are exactly the same as in HTML.
- autoCapitalize: A string. Specifies whether and how the user input should be capitalized.
- className: A string. Specifies the element’s CSS class name. Read more about applying CSS styles.
- contentEditable: A boolean. If- true, the browser lets the user edit the rendered element directly. This is used to implement rich text input libraries like Lexical. React warns if you try to pass React children to an element with- contentEditable={true}because React will not be able to update its content after user edits.
- data-*: Data attributes let you attach some string data to the element, for example- data-fruit="banana". In React, they are not commonly used because you would usually read data from props or state instead.
- dir: Either- 'ltr'or- 'rtl'. Specifies the text direction of the element.
- draggable: A boolean. Specifies whether the element is draggable. Part of HTML Drag and Drop API.
- enterKeyHint: A string. Specifies which action to present for the enter key on virtual keyboards.
- htmlFor: A string. For- <label>and- <output>, lets you associate the label with some control. Same as- forHTML attribute. React uses the standard DOM property names (- htmlFor) instead of HTML attribute names.
- hidden: A boolean or a string. Specifies whether the element should be hidden.
- id: A string. Specifies a unique identifier for this element, which can be used to find it later or connect it with other elements. Generate it with- useIdto avoid clashes between multiple instances of the same component.
- is: A string. If specified, the component will behave like a custom element.
- inputMode: A string. Specifies what kind of keyboard to display (for example, text, number or telephone).
- itemProp: A string. Specifies which property the element represents for structured data crawlers.
- lang: A string. Specifies the language of the element.
- onAnimationEnd: An- AnimationEventhandler function. Fires when a CSS animation completes.
- onAnimationEndCapture: A version of- onAnimationEndthat fires in the capture phase.
- onAnimationIteration: An- AnimationEventhandler function. Fires when an iteration of a CSS animation ends, and another one begins.
- onAnimationIterationCapture: A version of- onAnimationIterationthat fires in the capture phase.
- onAnimationStart: An- AnimationEventhandler function. Fires when a CSS animation starts.
- onAnimationStartCapture:- onAnimationStart, but fires in the capture phase.
- onAuxClick: A- MouseEventhandler function. Fires when a non-primary pointer button was clicked.
- onAuxClickCapture: A version of- onAuxClickthat fires in the capture phase.
- onBeforeInput: An- InputEventhandler function. Fires before the value of an editable element is modified. React does not yet use the native- beforeinputevent, and instead attempts to polyfill it using other events.
- onBeforeInputCapture: A version of- onBeforeInputthat fires in the capture phase.
- onBlur: A- FocusEventhandler function. Fires when an element lost focus. Unlike the built-in browser- blurevent, in React the- onBlurevent bubbles.
- onBlurCapture: A version of- onBlurthat fires in the capture phase.
- onClick: A- MouseEventhandler function. Fires when the primary button was clicked on the pointing device.
- onClickCapture: A version of- onClickthat fires in the capture phase.
- onCompositionStart: A- CompositionEventhandler function. Fires when an input method editor starts a new composition session.
- onCompositionStartCapture: A version of- onCompositionStartthat fires in the capture phase.
- onCompositionEnd: A- CompositionEventhandler function. Fires when an input method editor completes or cancels a composition session.
- onCompositionEndCapture: A version of- onCompositionEndthat fires in the capture phase.
- onCompositionUpdate: A- CompositionEventhandler function. Fires when an input method editor receives a new character.
- onCompositionUpdateCapture: A version of- onCompositionUpdatethat fires in the capture phase.
- onContextMenu: A- MouseEventhandler function. Fires when the user tries to open a context menu.
- onContextMenuCapture: A version of- onContextMenuthat fires in the capture phase.
- onCopy: A- ClipboardEventhandler function. Fires when the user tries to copy something into the clipboard.
- onCopyCapture: A version of- onCopythat fires in the capture phase.
- onCut: A- ClipboardEventhandler function. Fires when the user tries to cut something into the clipboard.
- onCutCapture: A version of- onCutthat fires in the capture phase.
- onDoubleClick: A- MouseEventhandler function. Fires when the user clicks twice. Corresponds to the browser- dblclickevent.
- onDoubleClickCapture: A version of- onDoubleClickthat fires in the capture phase.
- onDrag: A- DragEventhandler function. Fires while the user is dragging something.
- onDragCapture: A version of- onDragthat fires in the capture phase.
- onDragEnd: A- DragEventhandler function. Fires when the user stops dragging something.
- onDragEndCapture: A version of- onDragEndthat fires in the capture phase.
- onDragEnter: A- DragEventhandler function. Fires when the dragged content enters a valid drop target.
- onDragEnterCapture: A version of- onDragEnterthat fires in the capture phase.
- onDragOver: A- DragEventhandler function. Fires on a valid drop target while the dragged content is dragged over it. You must call- e.preventDefault()here to allow dropping.
- onDragOverCapture: A version of- onDragOverthat fires in the capture phase.
- onDragStart: A- DragEventhandler function. Fires when the user starts dragging an element.
- onDragStartCapture: A version of- onDragStartthat fires in the capture phase.
- onDrop: A- DragEventhandler function. Fires when something is dropped on a valid drop target.
- onDropCapture: A version of- onDropthat fires in the capture phase.
- onFocus: A- FocusEventhandler function. Fires when an element receives focus. Unlike the built-in browser- focusevent, in React the- onFocusevent bubbles.
- onFocusCapture: A version of- onFocusthat fires in the capture phase.
- onGotPointerCapture: A- PointerEventhandler function. Fires when an element programmatically captures a pointer.
- onGotPointerCaptureCapture: A version of- onGotPointerCapturethat fires in the capture phase.
- onKeyDown: A- KeyboardEventhandler function. Fires when a key is pressed.
- onKeyDownCapture: A version of- onKeyDownthat fires in the capture phase.
- onKeyPress: A- KeyboardEventhandler function. Deprecated. Use- onKeyDownor- onBeforeInputinstead.
- onKeyPressCapture: A version of- onKeyPressthat fires in the capture phase.
- onKeyUp: A- KeyboardEventhandler function. Fires when a key is released.
- onKeyUpCapture: A version of- onKeyUpthat fires in the capture phase.
- onLostPointerCapture: A- PointerEventhandler function. Fires when an element stops capturing a pointer.
- onLostPointerCaptureCapture: A version of- onLostPointerCapturethat fires in the capture phase.
- onMouseDown: A- MouseEventhandler function. Fires when the pointer is pressed down.
- onMouseDownCapture: A version of- onMouseDownthat fires in the capture phase.
- onMouseEnter: A- MouseEventhandler function. Fires when the pointer moves inside an element. Does not have a capture phase. Instead,- onMouseLeaveand- onMouseEnterpropagate from the element being left to the one being entered.
- onMouseLeave: A- MouseEventhandler function. Fires when the pointer moves outside an element. Does not have a capture phase. Instead,- onMouseLeaveand- onMouseEnterpropagate from the element being left to the one being entered.
- onMouseMove: A- MouseEventhandler function. Fires when the pointer changes coordinates.
- onMouseMoveCapture: A version of- onMouseMovethat fires in the capture phase.
- onMouseOut: A- MouseEventhandler function. Fires when the pointer moves outside an element, or if it moves into a child element.
- onMouseOutCapture: A version of- onMouseOutthat fires in the capture phase.
- onMouseUp: A- MouseEventhandler function. Fires when the pointer is released.
- onMouseUpCapture: A version of- onMouseUpthat fires in the capture phase.
- onPointerCancel: A- PointerEventhandler function. Fires when the browser cancels a pointer interaction.
- onPointerCancelCapture: A version of- onPointerCancelthat fires in the capture phase.
- onPointerDown: A- PointerEventhandler function. Fires when a pointer becomes active.
- onPointerDownCapture: A version of- onPointerDownthat fires in the capture phase.
- onPointerEnter: A- PointerEventhandler function. Fires when a pointer moves inside an element. Does not have a capture phase. Instead,- onPointerLeaveand- onPointerEnterpropagate from the element being left to the one being entered.
- onPointerLeave: A- PointerEventhandler function. Fires when a pointer moves outside an element. Does not have a capture phase. Instead,- onPointerLeaveand- onPointerEnterpropagate from the element being left to the one being entered.
- onPointerMove: A- PointerEventhandler function. Fires when a pointer changes coordinates.
- onPointerMoveCapture: A version of- onPointerMovethat fires in the capture phase.
- onPointerOut: A- PointerEventhandler function. Fires when a pointer moves outside an element, if the pointer interaction is cancelled, and a few other reasons.
- onPointerOutCapture: A version of- onPointerOutthat fires in the capture phase.
- onPointerUp: A- PointerEventhandler function. Fires when a pointer is no longer active.
- onPointerUpCapture: A version of- onPointerUpthat fires in the capture phase.
- onPaste: A- ClipboardEventhandler function. Fires when the user tries to paste something from the clipboard.
- onPasteCapture: A version of- onPastethat fires in the capture phase.
- onScroll: An- Eventhandler function. Fires when an element has been scrolled. This event does not bubble.
- onScrollCapture: A version of- onScrollthat fires in the capture phase.
- onSelect: An- Eventhandler function. Fires after the selection inside an editable element like an input changes. React extends the- onSelectevent to work for- contentEditable={true}elements as well. In addition, React extends it to fire for empty selection and on edits (which may affect the selection).
- onSelectCapture: A version of- onSelectthat fires in the capture phase.
- onTouchCancel: A- TouchEventhandler function. Fires when the browser cancels a touch interaction.
- onTouchCancelCapture: A version of- onTouchCancelthat fires in the capture phase.
- onTouchEnd: A- TouchEventhandler function. Fires when one or more touch points are removed.
- onTouchEndCapture: A version of- onTouchEndthat fires in the capture phase.
- onTouchMove: A- TouchEventhandler function. Fires one or more touch points are moved.
- onTouchMoveCapture: A version of- onTouchMovethat fires in the capture phase.
- onTouchStart: A- TouchEventhandler function. Fires when one or more touch points are placed.
- onTouchStartCapture: A version of- onTouchStartthat fires in the capture phase.
- onTransitionEnd: A- TransitionEventhandler function. Fires when a CSS transition completes.
- onTransitionEndCapture: A version of- onTransitionEndthat fires in the capture phase.
- onWheel: A- WheelEventhandler function. Fires when the user rotates a wheel button.
- onWheelCapture: A version of- onWheelthat fires in the capture phase.
- role: A string. Specifies the element role explicitly for assistive technologies.
- slot: A string. Specifies the slot name when using shadow DOM. In React, an equivalent pattern is typically achieved by passing JSX as props, for example- <Layout left={<Sidebar />} right={<Content />} />.
- spellCheck: A boolean or null. If explicitly set to- trueor- false, enables or disables spellchecking.
- tabIndex: A number. Overrides the default Tab button behavior. Avoid using values other than- -1and- 0.
- title: A string. Specifies the tooltip text for the element.
- translate: Either- 'yes'or- 'no'. Passing- 'no'excludes the element content from being translated.
You can also pass custom attributes as props, for example mycustomprop="someValue". This can be useful when integrating with third-party libraries. The custom attribute name must be lowercase and must not start with on. The value will be converted to a string. If you pass null or undefined, the custom attribute will be removed.
These events fire only for the <form> elements:
- onReset: An- Eventhandler function. Fires when a form gets reset.
- onResetCapture: A version of- onResetthat fires in the capture phase.
- onSubmit: An- Eventhandler function. Fires when a form gets submitted.
- onSubmitCapture: A version of- onSubmitthat fires in the capture phase.
These events fire only for the <dialog> elements. Unlike browser events, they bubble in React:
- onCancel: An- Eventhandler function. Fires when the user tries to dismiss the dialog.
- onCancelCapture: A version of- onCancelthat fires in the capture phase.
- onClose: An- Eventhandler function. Fires when a dialog has been closed.
- onCloseCapture: A version of- onClosethat fires in the capture phase.
These events fire only for the <details> elements. Unlike browser events, they bubble in React:
- onToggle: An- Eventhandler function. Fires when the user toggles the details.
- onToggleCapture: A version of- onTogglethat fires in the capture phase.
These events fire for <img>, <iframe>, <object>, <embed>, <link>, and SVG <image> elements. Unlike browser events, they bubble in React:
- onLoad: An- Eventhandler function. Fires when the resource has loaded.
- onLoadCapture: A version of- onLoadthat fires in the capture phase.
- onError: An- Eventhandler function. Fires when the resource could not be loaded.
- onErrorCapture: A version of- onErrorthat fires in the capture phase.
These events fire for resources like <audio> and <video>. Unlike browser events, they bubble in React:
- onAbort: An- Eventhandler function. Fires when the resource has not fully loaded, but not due to an error.
- onAbortCapture: A version of- onAbortthat fires in the capture phase.
- onCanPlay: An- Eventhandler function. Fires when there’s enough data to start playing, but not enough to play to the end without buffering.
- onCanPlayCapture: A version of- onCanPlaythat fires in the capture phase.
- onCanPlayThrough: An- Eventhandler function. Fires when there’s enough data that it’s likely possible to start playing without buffering until the end.
- onCanPlayThroughCapture: A version of- onCanPlayThroughthat fires in the capture phase.
- onDurationChange: An- Eventhandler function. Fires when the media duration has updated.
- onDurationChangeCapture: A version of- onDurationChangethat fires in the capture phase.
- onEmptied: An- Eventhandler function. Fires when the media has become empty.
- onEmptiedCapture: A version of- onEmptiedthat fires in the capture phase.
- onEncrypted: An- Eventhandler function. Fires when the browser encounters encrypted media.
- onEncryptedCapture: A version of- onEncryptedthat fires in the capture phase.
- onEnded: An- Eventhandler function. Fires when the playback stops because there’s nothing left to play.
- onEndedCapture: A version of- onEndedthat fires in the capture phase.
- onError: An- Eventhandler function. Fires when the resource could not be loaded.
- onErrorCapture: A version of- onErrorthat fires in the capture phase.
- onLoadedData: An- Eventhandler function. Fires when the current playback frame has loaded.
- onLoadedDataCapture: A version of- onLoadedDatathat fires in the capture phase.
- onLoadedMetadata: An- Eventhandler function. Fires when metadata has loaded.
- onLoadedMetadataCapture: A version of- onLoadedMetadatathat fires in the capture phase.
- onLoadStart: An- Eventhandler function. Fires when the browser started loading the resource.
- onLoadStartCapture: A version of- onLoadStartthat fires in the capture phase.
- onPause: An- Eventhandler function. Fires when the media was paused.
- onPauseCapture: A version of- onPausethat fires in the capture phase.
- onPlay: An- Eventhandler function. Fires when the media is no longer paused.
- onPlayCapture: A version of- onPlaythat fires in the capture phase.
- onPlaying: An- Eventhandler function. Fires when the media starts or restarts playing.
- onPlayingCapture: A version of- onPlayingthat fires in the capture phase.
- onProgress: An- Eventhandler function. Fires periodically while the resource is loading.
- onProgressCapture: A version of- onProgressthat fires in the capture phase.
- onRateChange: An- Eventhandler function. Fires when playback rate changes.
- onRateChangeCapture: A version of- onRateChangethat fires in the capture phase.
- onResize: An- Eventhandler function. Fires when video changes size.
- onResizeCapture: A version of- onResizethat fires in the capture phase.
- onSeeked: An- Eventhandler function. Fires when a seek operation completes.
- onSeekedCapture: A version of- onSeekedthat fires in the capture phase.
- onSeeking: An- Eventhandler function. Fires when a seek operation starts.
- onSeekingCapture: A version of- onSeekingthat fires in the capture phase.
- onStalled: An- Eventhandler function. Fires when the browser is waiting for data but it keeps not loading.
- onStalledCapture: A version of- onStalledthat fires in the capture phase.
- onSuspend: An- Eventhandler function. Fires when loading the resource was suspended.
- onSuspendCapture: A version of- onSuspendthat fires in the capture phase.
- onTimeUpdate: An- Eventhandler function. Fires when the current playback time updates.
- onTimeUpdateCapture: A version of- onTimeUpdatethat fires in the capture phase.
- onVolumeChange: An- Eventhandler function. Fires when the volume has changed.
- onVolumeChangeCapture: A version of- onVolumeChangethat fires in the capture phase.
- onWaiting: An- Eventhandler function. Fires when the playback stopped due to temporary lack of data.
- onWaitingCapture: A version of- onWaitingthat fires in the capture phase.
Caveats
- You cannot pass both childrenanddangerouslySetInnerHTMLat the same time.
- Some events (like onAbortandonLoad) don’t bubble in the browser, but bubble in React.
ref callback function 
Instead of a ref object (like the one returned by useRef), you may pass a function to the ref attribute.
<div ref={(node) => {
  console.log('Attached', node);
  return () => {
    console.log('Clean up', node)
  }
}}>See an example of using the ref callback.
When the <div> DOM node is added to the screen, React will call your ref callback with the DOM node as the argument. When that <div> DOM node is removed, React will call your the cleanup function returned from the callback.
React will also call your ref callback whenever you pass a different ref callback. In the above example, (node) => { ... } is a different function on every render. When your component re-renders, the previous function will be called with null as the argument, and the next function will be called with the DOM node.
Parameters
- node: A DOM node. React will pass you the DOM node when the ref gets attached. Unless you pass the same function reference for the- refcallback on every render, the callback will get temporarily cleanup and re-create during every re-render of the component.
Returns
- optional cleanup function: When therefis detached, React will call the cleanup function. If a function is not returned by therefcallback, React will call the callback again withnullas the argument when therefgets detached. This behavior will be removed in a future version.
Caveats
- When Strict Mode is on, React will run one extra development-only setup+cleanup cycle before the first real setup. This is a stress-test that ensures that your cleanup logic “mirrors” your setup logic and that it stops or undoes whatever the setup is doing. If this causes a problem, implement the cleanup function.
- When you pass a different refcallback, React will call the previous callback’s cleanup function if provided. If no cleanup function is defined, therefcallback will be called withnullas the argument. The next function will be called with the DOM node.
React event object
Your event handlers will receive a React event object. It is also sometimes known as a “synthetic event”.
<button onClick={e => {
  console.log(e); // React event object
}} />It conforms to the same standard as the underlying DOM events, but fixes some browser inconsistencies.
Some React events do not map directly to the browser’s native events. For example in onMouseLeave, e.nativeEvent will point to a mouseout event. The specific mapping is not part of the public API and may change in the future. If you need the underlying browser event for some reason, read it from e.nativeEvent.
Properties
React event objects implement some of the standard Event properties:
- bubbles: A boolean. Returns whether the event bubbles through the DOM.
- cancelable: A boolean. Returns whether the event can be canceled.
- currentTarget: A DOM node. Returns the node to which the current handler is attached in the React tree.
- defaultPrevented: A boolean. Returns whether- preventDefaultwas called.
- eventPhase: A number. Returns which phase the event is currently in.
- isTrusted: A boolean. Returns whether the event was initiated by user.
- target: A DOM node. Returns the node on which the event has occurred (which could be a distant child).
- timeStamp: A number. Returns the time when the event occurred.
Additionally, React event objects provide these properties:
- nativeEvent: A DOM- Event. The original browser event object.
Methods
React event objects implement some of the standard Event methods:
- preventDefault(): Prevents the default browser action for the event.
- stopPropagation(): Stops the event propagation through the React tree.
Additionally, React event objects provide these methods:
- isDefaultPrevented(): Returns a boolean value indicating whether- preventDefaultwas called.
- isPropagationStopped(): Returns a boolean value indicating whether- stopPropagationwas called.
- persist(): Not used with React DOM. With React Native, call this to read event’s properties after the event.
- isPersistent(): Not used with React DOM. With React Native, returns whether- persisthas been called.
Caveats
- The values of currentTarget,eventPhase,target, andtypereflect the values your React code expects. Under the hood, React attaches event handlers at the root, but this is not reflected in React event objects. For example,e.currentTargetmay not be the same as the underlyinge.nativeEvent.currentTarget. For polyfilled events,e.type(React event type) may differ frome.nativeEvent.type(underlying type).
AnimationEvent handler function 
An event handler type for the CSS animation events.
<div
  onAnimationStart={e => console.log('onAnimationStart')}
  onAnimationIteration={e => console.log('onAnimationIteration')}
  onAnimationEnd={e => console.log('onAnimationEnd')}
/>Parameters
- e: A React event object with these extra- AnimationEventproperties:
ClipboardEvent handler function 
An event handler type for the Clipboard API events.
<input
  onCopy={e => console.log('onCopy')}
  onCut={e => console.log('onCut')}
  onPaste={e => console.log('onPaste')}
/>Parameters
- 
e: A React event object with these extraClipboardEventproperties:
CompositionEvent handler function 
An event handler type for the input method editor (IME) events.
<input
  onCompositionStart={e => console.log('onCompositionStart')}
  onCompositionUpdate={e => console.log('onCompositionUpdate')}
  onCompositionEnd={e => console.log('onCompositionEnd')}
/>Parameters
- e: A React event object with these extra- CompositionEventproperties:
DragEvent handler function 
An event handler type for the HTML Drag and Drop API events.
<>
  <div
    draggable={true}
    onDragStart={e => console.log('onDragStart')}
    onDragEnd={e => console.log('onDragEnd')}
  >
    Drag source
  </div>
  <div
    onDragEnter={e => console.log('onDragEnter')}
    onDragLeave={e => console.log('onDragLeave')}
    onDragOver={e => { e.preventDefault(); console.log('onDragOver'); }}
    onDrop={e => console.log('onDrop')}
  >
    Drop target
  </div>
</>Parameters
- 
e: A React event object with these extraDragEventproperties:It also includes the inherited MouseEventproperties:- altKey
- button
- buttons
- ctrlKey
- clientX
- clientY
- getModifierState(key)
- metaKey
- movementX
- movementY
- pageX
- pageY
- relatedTarget
- screenX
- screenY
- shiftKey
 It also includes the inherited UIEventproperties:
FocusEvent handler function 
An event handler type for the focus events.
<input
  onFocus={e => console.log('onFocus')}
  onBlur={e => console.log('onBlur')}
/>Parameters
- 
e: A React event object with these extraFocusEventproperties:It also includes the inherited UIEventproperties:
Event handler function 
An event handler type for generic events.
Parameters
- e: A React event object with no additional properties.
InputEvent handler function 
An event handler type for the onBeforeInput event.
<input onBeforeInput={e => console.log('onBeforeInput')} />Parameters
- e: A React event object with these extra- InputEventproperties:
KeyboardEvent handler function 
An event handler type for keyboard events.
<input
  onKeyDown={e => console.log('onKeyDown')}
  onKeyUp={e => console.log('onKeyUp')}
/>Parameters
- 
e: A React event object with these extraKeyboardEventproperties:- altKey
- charCode
- code
- ctrlKey
- getModifierState(key)
- key
- keyCode
- locale
- metaKey
- location
- repeat
- shiftKey
- which
 It also includes the inherited UIEventproperties:
MouseEvent handler function 
An event handler type for mouse events.
<div
  onClick={e => console.log('onClick')}
  onMouseEnter={e => console.log('onMouseEnter')}
  onMouseOver={e => console.log('onMouseOver')}
  onMouseDown={e => console.log('onMouseDown')}
  onMouseUp={e => console.log('onMouseUp')}
  onMouseLeave={e => console.log('onMouseLeave')}
/>Parameters
- 
e: A React event object with these extraMouseEventproperties:- altKey
- button
- buttons
- ctrlKey
- clientX
- clientY
- getModifierState(key)
- metaKey
- movementX
- movementY
- pageX
- pageY
- relatedTarget
- screenX
- screenY
- shiftKey
 It also includes the inherited UIEventproperties:
PointerEvent handler function 
An event handler type for pointer events.
<div
  onPointerEnter={e => console.log('onPointerEnter')}
  onPointerMove={e => console.log('onPointerMove')}
  onPointerDown={e => console.log('onPointerDown')}
  onPointerUp={e => console.log('onPointerUp')}
  onPointerLeave={e => console.log('onPointerLeave')}
/>Parameters
- 
e: A React event object with these extraPointerEventproperties:It also includes the inherited MouseEventproperties:- altKey
- button
- buttons
- ctrlKey
- clientX
- clientY
- getModifierState(key)
- metaKey
- movementX
- movementY
- pageX
- pageY
- relatedTarget
- screenX
- screenY
- shiftKey
 It also includes the inherited UIEventproperties:
TouchEvent handler function 
An event handler type for touch events.
<div
  onTouchStart={e => console.log('onTouchStart')}
  onTouchMove={e => console.log('onTouchMove')}
  onTouchEnd={e => console.log('onTouchEnd')}
  onTouchCancel={e => console.log('onTouchCancel')}
/>Parameters
- 
e: A React event object with these extraTouchEventproperties:It also includes the inherited UIEventproperties:
TransitionEvent handler function 
An event handler type for the CSS transition events.
<div
  onTransitionEnd={e => console.log('onTransitionEnd')}
/>Parameters
- e: A React event object with these extra- TransitionEventproperties:
UIEvent handler function 
An event handler type for generic UI events.
<div
  onScroll={e => console.log('onScroll')}
/>Parameters
- e: A React event object with these extra- UIEventproperties:
WheelEvent handler function 
An event handler type for the onWheel event.
<div
  onWheel={e => console.log('onWheel')}
/>Parameters
- 
e: A React event object with these extraWheelEventproperties:It also includes the inherited MouseEventproperties:- altKey
- button
- buttons
- ctrlKey
- clientX
- clientY
- getModifierState(key)
- metaKey
- movementX
- movementY
- pageX
- pageY
- relatedTarget
- screenX
- screenY
- shiftKey
 It also includes the inherited UIEventproperties:
Usage
Applying CSS styles
In React, you specify a CSS class with className. It works like the class attribute in HTML:
<img className="avatar" />Then you write the CSS rules for it in a separate CSS file:
/* In your CSS */
.avatar {
  border-radius: 50%;
}React does not prescribe how you add CSS files. In the simplest case, you’ll add a <link> tag to your HTML. If you use a build tool or a framework, consult its documentation to learn how to add a CSS file to your project.
Sometimes, the style values depend on data. Use the style attribute to pass some styles dynamically:
<img
  className="avatar"
  style={{
    width: user.imageSize,
    height: user.imageSize
  }}
/>In the above example, style={{}} is not a special syntax, but a regular {} object inside the style={ } JSX curly braces. We recommend only using the style attribute when your styles depend on JavaScript variables.
export default function Avatar({ user }) { return ( <img src={user.imageUrl} alt={'Photo of ' + user.name} className="avatar" style={{ width: user.imageSize, height: user.imageSize }} /> ); }
Deep Dive
To apply CSS classes conditionally, you need to produce the className string yourself using JavaScript.
For example, className={'row ' + (isSelected ? 'selected': '')} will produce either className="row" or className="row selected" depending on whether isSelected is true.
To make this more readable, you can use a tiny helper library like classnames:
import cn from 'classnames';
function Row({ isSelected }) {
  return (
    <div className={cn('row', isSelected && 'selected')}>
      ...
    </div>
  );
}It is especially convenient if you have multiple conditional classes:
import cn from 'classnames';
function Row({ isSelected, size }) {
  return (
    <div className={cn('row', {
      selected: isSelected,
      large: size === 'large',
      small: size === 'small',
    })}>
      ...
    </div>
  );
}Manipulating a DOM node with a ref
Sometimes, you’ll need to get the browser DOM node associated with a tag in JSX. For example, if you want to focus an <input> when a button is clicked, you need to call focus() on the browser <input> DOM node.
To obtain the browser DOM node for a tag, declare a ref and pass it as the ref attribute to that tag:
import { useRef } from 'react';
export default function Form() {
  const inputRef = useRef(null);
  // ...
  return (
    <input ref={inputRef} />
    // ...React will put the DOM node into inputRef.current after it’s been rendered to the screen.
import { useRef } from 'react'; export default function Form() { const inputRef = useRef(null); function handleClick() { inputRef.current.focus(); } return ( <> <input ref={inputRef} /> <button onClick={handleClick}> Focus the input </button> </> ); }
Read more about manipulating DOM with refs and check out more examples.
For more advanced use cases, the ref attribute also accepts a callback function.
Dangerously setting the inner HTML
You can pass a raw HTML string to an element like so:
const markup = { __html: '<p>some raw html</p>' };
return <div dangerouslySetInnerHTML={markup} />;This is dangerous. As with the underlying DOM innerHTML property, you must exercise extreme caution! Unless the markup is coming from a completely trusted source, it is trivial to introduce an XSS vulnerability this way.
For example, if you use a Markdown library that converts Markdown to HTML, you trust that its parser doesn’t contain bugs, and the user only sees their own input, you can display the resulting HTML like this:
import { Remarkable } from 'remarkable'; const md = new Remarkable(); function renderMarkdownToHTML(markdown) { // This is ONLY safe because the output HTML // is shown to the same user, and because you // trust this Markdown parser to not have bugs. const renderedHTML = md.render(markdown); return {__html: renderedHTML}; } export default function MarkdownPreview({ markdown }) { const markup = renderMarkdownToHTML(markdown); return <div dangerouslySetInnerHTML={markup} />; }
The {__html} object should be created as close to where the HTML is generated as possible, like the above example does in the renderMarkdownToHTML function. This ensures that all raw HTML being used in your code is explicitly marked as such, and that only variables that you expect to contain HTML are passed to dangerouslySetInnerHTML. It is not recommended to create the object inline like <div dangerouslySetInnerHTML={{__html: markup}} />.
To see why rendering arbitrary HTML is dangerous, replace the code above with this:
const post = {
  // Imagine this content is stored in the database.
  content: `<img src="" onerror='alert("you were hacked")'>`
};
export default function MarkdownPreview() {
  // 🔴 SECURITY HOLE: passing untrusted input to dangerouslySetInnerHTML
  const markup = { __html: post.content };
  return <div dangerouslySetInnerHTML={markup} />;
}The code embedded in the HTML will run. A hacker could use this security hole to steal user information or to perform actions on their behalf. Only use dangerouslySetInnerHTML with trusted and sanitized data.
Handling mouse events
This example shows some common mouse events and when they fire.
export default function MouseExample() { return ( <div onMouseEnter={e => console.log('onMouseEnter (parent)')} onMouseLeave={e => console.log('onMouseLeave (parent)')} > <button onClick={e => console.log('onClick (first button)')} onMouseDown={e => console.log('onMouseDown (first button)')} onMouseEnter={e => console.log('onMouseEnter (first button)')} onMouseLeave={e => console.log('onMouseLeave (first button)')} onMouseOver={e => console.log('onMouseOver (first button)')} onMouseUp={e => console.log('onMouseUp (first button)')} > First button </button> <button onClick={e => console.log('onClick (second button)')} onMouseDown={e => console.log('onMouseDown (second button)')} onMouseEnter={e => console.log('onMouseEnter (second button)')} onMouseLeave={e => console.log('onMouseLeave (second button)')} onMouseOver={e => console.log('onMouseOver (second button)')} onMouseUp={e => console.log('onMouseUp (second button)')} > Second button </button> </div> ); }
export default function PointerExample() { return ( <div onPointerEnter={e => console.log('onPointerEnter (parent)')} onPointerLeave={e => console.log('onPointerLeave (parent)')} style={{ padding: 20, backgroundColor: '#ddd' }} > <div onPointerDown={e => console.log('onPointerDown (first child)')} onPointerEnter={e => console.log('onPointerEnter (first child)')} onPointerLeave={e => console.log('onPointerLeave (first child)')} onPointerMove={e => console.log('onPointerMove (first child)')} onPointerUp={e => console.log('onPointerUp (first child)')} style={{ padding: 20, backgroundColor: 'lightyellow' }} > First child </div> <div onPointerDown={e => console.log('onPointerDown (second child)')} onPointerEnter={e => console.log('onPointerEnter (second child)')} onPointerLeave={e => console.log('onPointerLeave (second child)')} onPointerMove={e => console.log('onPointerMove (second child)')} onPointerUp={e => console.log('onPointerUp (second child)')} style={{ padding: 20, backgroundColor: 'lightblue' }} > Second child </div> </div> ); }
Handling focus events
In React, focus events bubble. You can use the currentTarget and relatedTarget to differentiate if the focusing or blurring events originated from outside of the parent element. The example shows how to detect focusing a child, focusing the parent element, and how to detect focus entering or leaving the whole subtree.
export default function FocusExample() { return ( <div tabIndex={1} onFocus={(e) => { if (e.currentTarget === e.target) { console.log('focused parent'); } else { console.log('focused child', e.target.name); } if (!e.currentTarget.contains(e.relatedTarget)) { // Not triggered when swapping focus between children console.log('focus entered parent'); } }} onBlur={(e) => { if (e.currentTarget === e.target) { console.log('unfocused parent'); } else { console.log('unfocused child', e.target.name); } if (!e.currentTarget.contains(e.relatedTarget)) { // Not triggered when swapping focus between children console.log('focus left parent'); } }} > <label> First name: <input name="firstName" /> </label> <label> Last name: <input name="lastName" /> </label> </div> ); }
export default function KeyboardExample() { return ( <label> First name: <input name="firstName" onKeyDown={e => console.log('onKeyDown:', e.key, e.code)} onKeyUp={e => console.log('onKeyUp:', e.key, e.code)} /> </label> ); }